Saturday 31 December 2011

2011 GOTY and stuff

It’s been an interesting year for me, mostly because I’ve spent a fair portion of it writing about games at both www.plughead.net and www.gamingdaily.co.uk. As the year ends though it has become increasingly difficult to balance that with playing games for their primary entertainment purpose. And the family of course. Mustn’t forget them. So as the year ends and I look at the 105 games currently installed and yet to be completed in my Steam list and realise I really am going to have to reign it in.

I think I went out on a high though with my Xmas 2011 Waffle: http://www.plughead.net/happy-waffle-xmas-2011 (Do feel free to share that with everyone you know)

There have been some truly stunning releases this year but of course Skyrim is my game of the year. You were perhaps expecting me to be different and controversial and choose something that panders to the masses like Modern Warfare 3?

As nice as it would be to be able to separate myself and stand out from the crowd, sometimes something rare and beautiful comes along which unites the righteous as one voice. Something that no longer exists outside your consciousness but envelopes it. That is so compelling you measure time and space by it’s absence. Those weren’t ten minutes I spent sat on my couch watching the headline news item, those were ten minutes I wasn’t crossing the river and running up the hill towards Solitude. The thirty minute ride to work should be more than enough time to investigate and clear Wolfskull cave. As I write these words I’m 9.4miles away from Breezehouse, my Whiterun home, where I left Lydia to rest while I went in search of a Redguard woman who continues to elude me.

That’s not to say Skyrim was the only contender, as while I think 2011 has seen a fair number of titles falling short of expectations, Brink, Dragon Age 2 and Rage being examples that immediately spring to mind, the consequence of this has made those that have actually succeeded in meeting or even exceeding expectations appear all the more magnificent for it. For weeks Portal 2 provided me with tales of joyous narrative discovery and puzzles overcome. Of multiplayer larks where we’d regale each other with how we removed the light path from beneath a colleague’s feet and guffawed into their headset. Or cast a friend into the void by changing the exit portal location just as they’d reached sufficient velocity to be unable to avoid their fate.

Deus Ex: Human Revolution made me the most violent and abusive pacifist imaginable. A contradiction the game itself wears throughout, never truly providing a satisfying consequence to my selected course of action, as irrespective of my desires there’s a story to be told and divergence doesn’t feature in it. Until the push button ending, which was a bit of an elbow blade to the scrotum. And those boss fights! Even when replaying as a gun toting psychopath with a side in kleptomania they felt tagged on, which we have since learned of course, they were. That didn’t stop the game being a thrilling adventure and one I will continue to revisit, as I have with its forebears.

Crytek returned with the their trademark stunningly realised visuals with Crysis 2. A continuation of the franchise that felt more focused and polished than either of its prequels and also acknowledged that the suit is the star of these games, not the lump of meat the player inhabits. That focus however also narrows the field of view and much of Crysis 2 felt a little claustrophobic. Arguably the choices in how to take on the enemies, be it by stealthily cloaking and working my way around or bolstering my armour and going in all guns blazing, are no less decisive to the outcome than in Deus Ex: Human Revolution’s vent crawling versus shotgun to the face approach. Without the pretence of real choice or notion that decisions will affect the outcome it was easy to enjoy a traditional shooter for the modern age. Certainly in terms of pure action gaming it’s difficult to see past Crysis 2.

And let’s not forget that this year I once again get to put on my gruffest voice and whisper into the ear of anyone who’ll listen, “I’m Batman!”

I also think the independent sector has truly risen above the main game studios this year in terms of reconnecting with the audience as to what constitutes an enjoyable gaming experience. They’ve certainly filled the void that endless wheelbarrows of money thrown at cross platform development had created. Trine 2 is puzzle platforming art in motion. Waves is an adrenalin fuelled acid trip. Orcs Must Die is a bizarre action tower defence hybrid that has me sniggering and on tip toes, while I’m sat down.

However, as good, and indeed great, as all these games are they are cast aside and left on the road to Riverwood simply for the crime of not being Bethesda’s latest opus. Certainly it lacks a little polish with its bugs, pop up, broken dialogue, ill conceived UI, and backwards flying dragon patches. Nevertheless, how could Skyrim not be my game of the year when it’s the most fraught, exciting, mysterious and beautiful land I’ve ever visited?

And that was 2011, or as Cave Johnson would say, “We’re done here!”

Monday 15 August 2011

At Home With The Dentons - Episode Sixteen

Please Release Me

Paul: JC! JC! The reviews are coming through and it’s all good. They’re raving about it.
JC: What?
Paul: JC! JC! The reviews are coming through and it’s all good. They’re raving about it.
JC: No, what are they raving about?
Paul: Deus Ex Human Revolution. It’s getting great scores with some saying that it’s better than the original and that Adam is a far better realised character than either of us.
JC: What? That’s an outrage. How dare they sully the Denton name!
Alex: Hi guys. You watching anything ‘cos I want to watch Phineas and Ferb?
JC: Never mind.
Paul: Be fair. Phineas and Ferb are brilliant.
JC: I hate you both.

Saturday 4 June 2011

Touching Duke

*I’ve been sitting on this wondering what to do with it as it was written on the demo launch day for www.plughead.net who went for something a little more detailed instead. So I’ve decided that rather than let it rot in my Google Docs I’d put it here.*


The game so delayed you’d think it had been sent by City Link is almost within our grasp. Those who pre-ordered or bought Borderlands GOTY edition and therefore got a membership to the First Access Club have been hurriedly downloading the demo all day.

If I was a comic character and you were reading the strip about me playing the demo, here’s what would be appearing in the thought bubbles:

  • Intro is like a ‘previously on Duke Nukem’ montage. Nice.
  • Games starts and I’m stood at a urinal. And now I’m pissing. Stilll pissing. Bored of pissing now.
  • Why have a Whiteboard unless you want me to draw a cock on a rocket powered skateboard on it? I am not above that juvenile level of humouring myself.
  • Ugh, checkpoints.
  • Locked door syndrome. Duke Nukem, the guy who single handed tears off alien heads and shits down their necks can’t open a door. Go Duke!
  • Replaying the last level of Duke 3D is nice. Reminiscent of good times. A simpler time. All nostalgic and warm.
  • The health meter is labelled ‘Ego’. Can see why, it’s certainly reflective. Bit wank really though.
  • Cycloid dead, field goal scored. Yay.
  • Fourth wall broken, 12 years in the making joke done. Yawn.
  • The twins fellating Duke while playing is a bit crass. Not sure who that’s supposed to appeal to. It’s not in any way erotic and on a humour level I don’t see what a joke aimed at thirteen year olds is doing in an 18 rated game.
  • Driving section. Everyone loves a driving section in a FPS, right?
  • Hang on, am I in an RC car? No, it just looks out of proportion and as responsive as a Trappist monk to an offer of a bit of karaoke.
  • I do so hate the bloodied retinal blur of impending death.
  • Is it me or is the FOV a little narrow?
  • Shotgun is meaty. Wish it was as powerful as it feels and sounds.
  • Can only carry two firearms at a time. Good. All shooters should adopt this rule.
  • Some of the environment is destructible. Cool.
  • Yeah shrink ray. Squishy pigs, kersplat.
  • Executions. That won’t get old quick.
  • I’m sorry the game seems to have accidentally stumbled into an Indiana Jones and the Temple of Doom game. If I could just borrow a mine cart to ride back to the FPS I was playing, thanks.
  • Oh, is that it?

So that’s that. The demo is short and doesn’t offer anything new or original to the genre. Neither does it make me want to rush out and buy the full game on release. It does remind me of how shooters used to be. Simple, ridiculous, fun. For that reason it’s definitely on my list for a purchase, but it can wait.

Thursday 3 February 2011

Return of the Thing

Hello and welcome to 2011. I know I’m a little late getting around to you, and I know I didn’t actually send you an invite, but I’m glad you made it all the same.
So, here’s what’s been happening in Peachville (up yours Zynga, I’m keeping that) since the little episode with our stupid American friend.

Life In All But Name
This is the stuff that gets in the way of doing meaningless unimportant things that are far more fun than the serious business of work and maintaining a family life. That’s not to suggest family life isn’t fun. Who put this hole here? Anyway, work is moderately satisfying, the family are wonderful, and the house needs work.

Games Unplayed
You’d think that as most of my posts inevitably turn to the subject of games that the lack of posts meant that I hadn’t been playing much. While my gaming has been suitably restricted, those who truly love me will know that I’ve been giving my ill conceived game related words to www.plughead.net and www.gamingdaily.co.uk who seem to like my musings so much they pollute their otherwise excellent content with it. You should visit them. Frequently.

As I discovered when we had our daughter, it’s difficult trying to nestle a child while using a keyboard and mouse, so the arrival of the boy means it’s console gaming time again. The Wii waggling doesn’t work either as there’s still too much scope for dropout, so I’ve finally relented and bought an XBox360. My experience with the Xbox support team is a tale for another day, though you’d be right to surmise I’ll be declaring them a bit shit.

Vroom Vroom
Since the accident last August that killed my FZ6 Fazer I’ve eased back into riding. It took a few months of exercise and physiotherapy to get my neck and shoulder back to how they should be, but thankfully there doesn’t appear to be any long term damage. It’s interesting for me how my caution in certain situations has been replaced by fear. I’m hoping that over time that will change as it does detract from what is an otherwise very enjoyable way to commute. Thankfully the car driver’s insurer didn’t mess us about over the bike and payed up, though I am still waiting for my out of pocket expenses, not least for the replacement gear. Having never been in this position before I don’t know if it’s normal for it to take this long.

Tomorrow
I’ll be a little bit fatter, a little bit balder, and with less life left.

And that’s about it for this brief howdy do as I really should get back to mingling. Try not to make too much noise when you leave.