Friday, 22 May 2009

Hero Worship

I've been a bit of a fan of the Guitar Hero games ever since I was given a baptism of beer and pizza with Guitar Hero II on a friends Xbox 360. I even bought both Guitar Hero On Tour (DS) and Guitar Hero On Tour: Decades (DS) leading to many an evening being spent guitar duelling on the couch with the wife.

I'm therefore feeling a little privileged as I got to play the new entry in the ever expanding and market saturating Guitar Hero franchise before it appears in UK stores. Guitar Hero: Metallica (Wii) had me joining a Metallica wannabe band looking to support their heroes by playing Metallica songs past and present along with a number of tracks favoured by the band. There are 28 Metallica tracks and 21 from artists such as Alice in Chains, Foo Fighters, Thin Lizzy and Queen.

I'm sure there can be few who aren't familiar with the Guitar Hero formula, and it's post RockBand expansion to include microphone and drums as of Guitar Hero World Tour. As with previous versions, coloured 'notes' fall down the screen which must be matched by the player by pressing the appropriate colours on the guitar neck and strumming in time with the track. Similarly drums require the appropriate coloured pad or cymbal be struck, and lyrics warbled in roughly the correct key.

This is the second artist specific edition of the franchise, the previous being Guitar Hero: Aerosmith. Unlike the Aerosmith edition the track listing here feels solid, and even a none Metallica fan such as myself will be familiar with most of the songs, which adds a comforting element to their playing. There's an additional Bass Drum peddle which can be purchased and a new Expert+ difficulty level so you can really pretend to be Lars Ulrich if you so desire.

One thing I feel the Guitar Hero franchise has, somewhat ironically, failed to effectively simulate is playing the guitar. As a guitar player myself there's always been a feeling of detachment when playing the games. The strum bar is uncomfortable to actually strum, and holding it bears little or no resemblance to holding a plectrum. When I can pick up a guitar and play a track such as She Sells Sanctuary by The Cult, as seen in Aerosmith, there's a distinct feeling that there's something wrong with the interpretation the little plastic codpiece has me fumbling through. When playing with fellow musicians it's the keyboard player, who has never managed to master a real guitar, that gets to live out his Hendrix fantasy. Make of that what you will. By contrast, the drumming (yes I drum too, really rather well!) in both RockBand and Guitar Hero is logical and could actually be an aid to drum tuition.

Like I said, I'm not a Metallica fan so fandom wouldn't be enough to sell me the game. I can play a few Metallica songs though, such as the now staple Enter Sandman, so it was interesting to see that playing the track in the game felt akin to playing the track on guitar. There was a logic to the progression and hand movements that I hadn't experienced in the games before. I don't know whether this is just because the Metallica songs translate better or whether there's been a change in the way the music is converted into the rainbow drops. Whatever the reason, my moment centre stage left me hungry for more and cursing the fact I couldn't take the game home.

The version I was playing was on the Wii so graphically it obviously can't compete with the 360 or PS3, though in my opinion the only graphics that matter are the 'notes' so I've never really understood that being a criticism of the games. Audio on the other hand is paramount, and thankfully things have continued to improve since the somewhat lacklustre audio performance seen in the Wii version of Guitar Hero III: Legends of Rock.

Unlike the 360 and PS3, instruments are not interchangeable between the RockBand and Guitar Hero games on Wii, so RockBand owners need to stump up extra cash if they want to join in with their Guitar Hero playing friends. The Guitar Hero instruments require a Wii remote be plugged into them to work, and this is the main issue I have with the pricing policy of the Wii versions. I wouldn't pay the same price for a TV which only worked if I inserted a circuit board I already owned into it as I would for a whole new TV, so why do Activision expect Wii owners to pay the same price for their instruments as 360 and PS3 owners? Whether there's justification for the pricing or not, it looks like Wii owners are getting the mucky part of the woody thing.

Instrument pricing aside, this is certainly my favourite Guitar Hero game to date and has actually made me reappraise Metallica. Maybe I should download some of their songs. They're okay with that, right?

2 comments:

Chris C said...

Where did you get to play it early?

FurlyWurly said...

I take the time to construct a little bit on intrigue, a soupçon of mystery, and you want to me tear off the inner lining to show that the rabbit was already in there?