Showing posts with label Left 4 Dead. Show all posts
Showing posts with label Left 4 Dead. Show all posts

Thursday, 18 June 2009

Shit and Damnation

I've been pretty quiet through June thus far. I think this is because I've been trying to catch my breath after what has been a rather viscously delivered metaphoric steel toe capped boot to my love juice factory.

MP's with their nose in the trough is nothing new, and at times of financial hardship I can understand the general population getting angry. Having said that, for all the things this, previous, and successive governments have and will do to get us angry, the expenses issue is a disproportionate smoke screen to real issues, and certainly should not have been used as an excuse for what some people did in the wake of the revelations. As I've said elsewhere recently, I believed being British meant upholding the virtues of freedom and the unequivocal right to live without persecution due to ethnicity, religious belief, gender or sexual orientation. To oppose fascism by spreading light and understanding into every dark corner where it seeks to fester. Clearly I was wrong.

Aside from the misery that is our political system, Duke Nukem Forever failing to materialise and Take 2's reaction is as comedic as it is tragic.

PC gamers fell out of love with Valve after the announcement of Left 4 Dead 2, while Xbox 360 owners decried them for complaining about what will no doubt be a fine sequel, completely missing the point of the anger which isn't that Valve are releasing a sequel, rather that Valve have announced a sequel that contains all the content that purchasers of the first game where told would be made available to them after they'd paid upfront at launch. There's also the issue of splitting the community and further concern that there's still no sign of HL2:Ep3 and questions over whether Valve are moving away from their, until this incident, steadfast supporters in favour of the console market.

On the subject of consoles, consoles are good. There, I said it. While my gaming medium of choice remains the PC, I don't exclude other formats for my gaming fix, and given some recent releases I'm more grateful for the soulless boxes of blasphemy than I have been for a number of years. Some games simply don't warrant a purchase, and in the absence of a rental market for PC games, Blockbuster along with Xbox 360 and PS3 owning friends become all important.

Damnation (360) promised much and delivered nothing. Steampunk by it's very nature is a bit wank, being laughably quaint in it's original vision as future technology. Ignoring the reality though and taking it as the fantasy it is, in the right hands it can work as a marvellous piece of escapism and alternate reality (if that's not hypocritical, which it probably is). There's a number of fine literary examples, Verne and Welles being the most obvious exponents, and inspiring early science fiction cinema and the birth of special effects in Melies works. Gaming wise I struggle to think of any that really made the decision to choose the steampunk route worthy. BioShock just about got away with it by the steampunk elements being relatively incidental, and besides that the only game that springs to mind is The Chaos Engine way back in the Amiga days. I'm sure there's been others, but they clearly fade from memory so as to be worthless. Enter then Damnation to pick up the torch of the forgotten, in the cave of the lost, and immediately piss on the flame of redemption. Now it could be that the steampunk elements work quite well in Damnation, I can't say as I got that far because the game is so horribly broken that anything it may do right is tainted by the mountain of shit it's buried under.

Damnation sees you control a chap named Hamilton (I shit you not) Rourke who fancies himself as Marcus Fenix in a cowboy hat, leading two fellow rebels (a feisty semi naked damsel and a wise ass bullet magnet) on a mission to do something I soon forgot all about as I cursed the AI who kept getting shot and making me go search for them in order to revive them, the visuals that had me thinking I'd developed cataracts, and the acrobatic displays that are supposed to be a key selling point, and in fairness can look quite nice when pulling off a backwards leap from a flagpole onto a broken wall before springing over to face down the generic men in masks, but which most of the time had me mashing the pad wondering why it was refusing to do what it promised if I followed it's instructions. At one point quite early on I was supposed to scale a wall, only halfway up I could neither climb further, move down, or jump to the building behind me. All I could do was move sideways, which was pretty redundant. Handing the pad to my dear friend who had been chuckling away at my increasing levels of hostility, he spent five lateral minutes before declaring the game a “pile of cock”.

It's quite conceivable I missed something significant, and after a reset I must have paid more attention as I progressed a little further, shot a few more men in masks, and revived allies who may as well have just left written instructions before eating a bullet, thereby saving me a lot of time and the enemy some ammunition.

Like I said earlier, some games aren't worth buying, but this festering arse boil isn't even worth the rental price. In fact, if someone offers you this game for free, they're doing so because they hate you, they wish you were dead, and have been sleeping with your mum. And dad.

Equally not worth a purchase, but far better executed and fun for the few hours it lasts is Terminator:Salvation (360). Released to tie in with the new movie, though sans Bale, it has you taking the role of Marcus Fenix again, sorry, no, it's John Connor this time, as you sequentially move between cover points destroying robots. The gameplay really doesn't get more complicated than that. You'll man gun emplacements, including on the back of a truck, but it's all the same really, and that's no bad thing because as I suggested at the start, for the few hours your blasting T-600s and HKs to smithereens you're having fun. Yes, fun. It's why we play games, and sometimes a little bit of mindless action is a good thing. The visuals are also surprisingly colourful, with foliage draping the shattered walls and the smashed cars in the streets still wearing their paint with pride. It may sound strange, but after so much grey and brown with the likes of Gears of War, GTA IV, Fallout 3, Damnation, it was refreshing to see colour splashed around so liberally.

There's no significant characters to get attached to and no meaningful storyline to follow. A linear third person shooter without pretensions in which you, and a friend in co-op if you so desire, will spend an evening blasting robots.

In more serious game related news I've just completed Knights of the Old Republic II: The Sith Lords (PC). Despite what I'd read about it's bugged nature and incomplete story, I thoroughly enjoyed it and found it to be far more stable than the original, though the stability could be down to a registry tweak I discovered after completing the first game.

I again followed the path of the light and hope to return in the future as an utter bastard. While the ending doesn't give closure in the same way the first game did, it's still a worthy sequel, and as a nostalgic old man who still remembers the excitement of being taken to the cinema in Birkenhead in 1977 (the one in Wallasey was a bit small and certainly didn't have a decent audio system) and the racing pulse as the blockade runner seemed to pass over my head, this pair of games encompass everything that was good about the fantasy and doesn't shoehorn in an Ewok or irritating Gungan. Not to mention the fact that they are incredibly well crafted and detailed roll playing games.

I do wonder whether The Old Republic MMO could succeed where others have failed to capture me. Though maybe it's too soon to think of such things, still being in mourning for Warhammer as I am.

I also boxed off Call of Duty:World at War (PC). A re-skinned Modern Warfare relocated to WWII and focusing on the Pacific campaign and Russian front, that on paper should have been at least on a par with it's older brother but which failed to capture anything of what made the previous incarnation a delight to play. All too often I found myself pinned down with endlessly spawning enemies charging at me, while my comrades sat around discussing the virtues of needle point and darning in the pacific islands. Okay maybe not, but the one thing they weren't doing was being soldiers, or any use whatsoever. All too often death came from places unknown, forcing slow progress as wave after wave of bayonet wielding Banzai merchants charged. Maybe I expected too much, but World at War sullied my love of the Call of Duty franchise to date, and I even liked the Wii version of Call of Duty 3.

I also took advantage of another of the weekend deals on Steam and purchased the Penumbra Collection (PC). Having played the demo of Black Plague and been impressed enough to add it to my ever expanding list of future purchases, the offer of both Overture and Black Plague along with the add-on Requiem for the ridiculously bargain basement bucket of bliss price of £4.50 was just too glorious a deal to walk away from. Since then I've spent more time than is probably good for me crouching behind boxes and creeping around in the dark.

A first person horror adventure, the emphasis is on exploration and physics based interaction and puzzle solving as you try and discover what happened to the residents of the deserted mine you've stumbling into, and search for a means of escape.

It's still early on in the first game, but it's certainly been a wonderfully terrifying ride so far.

I've also been catching up on some TV. One of the beauties of having the option to series link is that you can wait for the series to finish before watching the lot back to back. Of course the downside is you end up with multiple series and a full box before you know it. Rapidly running out of hours it was time to spend a few evenings watching the second, though unfortunately I believe not final, series of Ashes to Ashes.

I can't quite put my finger on why I haven't enjoyed Ashes to Ashes as much as Life on Mars, though it has to be said, the opening monologue as the title music starts doesn't help,

‘My name is Alex Drake. I’ve just been shot and that bullet...' at which point I'm already screaming “Oh Fuck Off!” at the screen.

Even Life on Mars I felt was stretching it by running to a second series, but the dynamic between Sam and Gene kept things moving along. Sam with his modern techniques and attitudes, Gene embodying the very bad old days, albeit as a caricature of them. They were poles apart in technique but drawn together for the common good, as similar as they were opposed.

I don't see that dynamic with the Alex character, and as we reached the end of the second series I felt Gene had been watered down to the point were he wouldn't have looked out of place in The Bill.

In other TV related fun, Krod Mandoon and the Flaming Sword of Fire is a hoot.

Finally, at hour thirty two, I'm just adding a little note here to remind myself should I ever look back on this with disdain, that it was written during one of my wonderful periods of insomnia, and rather than wait until I've had a good and proper sleep to proof read and edit, I'm lobbing it up in a final act of carefree rebellion to common sense.

But yeh, Krod Mandoon. Good.

Monday, 23 February 2009

Wandering far

I've finally finished playing Fallout 3 (PC) for the time being. I've visited every significant location, though not found every bobblehead nor triggered every quest, and you know, that's fine. I never wanted the experience to degenerate into a complete fetch quest, I just wanted to see what the wasteland had to offer.

Leaving the confines of Vault 101 I played the game pretty much as myself, in so much as I can be myself in a fictional post apocalyptic future, letting my personal morality be my guide. As such, as tempted as I was to put a .44 magnum shell into the back of the likes of Moriarty's head and blow the residents of Megaton to kingdom come, I never did so. Maybe next play through. And that's the biggest ringing endorsement I can give. Despite almost 100 hours of wandering the wastes I'd be more than happy to start all over again. Sure the ending is a bit of kick in the happy sack, but that doesn't detract from the delights that have gone before.

I could of course continue playing now, with the Operation Anchorage expansion, though as it's only available through the Games For Windows Marketplace, which would be a reason to disregard it in itself, and the reviews giving the impression that it is akin to sprinkling powered turd on my cornflakes, I think I'll give it a miss.

There's other expansions in the works and I'm sure when Bethesda have finished milking it they'll put a nice little expansion compilation together as they did with the Knights of the Nine for Oblivion and that's when I'll jump back in, only this time as a twisted killing machine bent on intensifying the pain and misery of the inhabitants of this ravaged DC. [insert Vincent Price laughter here]

So with an ever expanding backlog of games it was a tough choice deciding where to go next. Being the FPS lover that I am Far Cry 2 was always going to be favourite, though with the recent system wipe I need to restart both Colin McRae DiRT and Psychonauts so there was a temptation to go back to them. I've also got Beyond Good & Evil and Company of Heroes Gold Edition sitting in my Steam list eyeing me disappointedly. I've not given nearly enough time to zombie blasting in Left 4 Dead, and Mass Effect and Grand Theft Auto IV aren't going to play themselves. Add to that the recent release of F.E.A.R.2: Project Origin and Burnout Paradise Ultimate Box demo's, that gave me just enough to tempt me in with their wily ways, and the excitement is palpable. How am I going to cope?

One notable absentee in all this is Warhammer Online. There was some debate about Warhammer over at the ZTTB site, which I'll expand upon my input in order to explain that while I am still playing it, I'm not doing so as much as I expected.

I dabbled with Warhammer briefly in school, though I was primarily a D&D kind of guy, and maybe my memory isn't too good because I wasn't expecting, well, what Warhammer Online is. I've tried to love it, tried to warm to it's charms, but once the initial excitement wore off I felt that there's just something missing. Now it may just be me being the anti-social nay sayer that I can be, but the reason I liked Guild Wars was because I got to play with people I liked and had fun with. Once all the guildies stopped playing I had no reason to go back and finish it. I was never really into running around alone, and not being sure I could invest the time needed for character development I was never convinced a proper MMO would fit, so I avoided the likes World of Warcraft and Everquest II for this reason and because of the monthly subscription, despite the number of people I knew who where jumping in and splashing around while telling me how lovely it was and to get the water wings off and join them.

Warhammer, I told myself, would be different. Surely going into a massive bloody conflict with several hundred others as body parts fly across the battlefield in a hail of flame and bullets would be my dream ticket, particularly as we had, an all be it brief, history.
It seems strange then that I'm having most fun going off doing the PvE alone. I certainly didn't expect that. I think the cause of this unexpected development is that I've found people still play as individuals, and as such the PQ's work best because people can do their own thing but it still contributes to the overall goal. In the PvP scenarios, unless you have at least a party and preferably a warband going in, it just becomes a free for all. That makes the experience feel somewhat unsatisfying. Hollow.

Having said all that, I still think it's worth picking up and having a play, and despite my reservations I have put my money on the table and will be playing until May, but I really don't know if I'll go beyond that. There's no doubt that WoWers who came across for the launch didn't find it compelling enough to stay once Wrath of the Lich King was released, and there was a significant juggling act to balance the servers. There's also been a number of changes in game since launch that have improved things with Mythic being swift to implement them and the speed with which they've responded to criticism has been commendable. They've reintroduced classes that were removed to ensure the game launched on time and balancing and UI issues have been rectified. All in all it is very solid and well implemented.

The environments are fantastic. The characterisations are brilliant. The Tome Of Knowledge is a stroke of genius. There's a wealth of material in and around the game world that you can delve as deep as you like into. There's an abundance of content, and you're free to sample whichever takes your fancy. Want to play as a High Elf but like the Dwarf story? Go do the Dwarf story then. Once you've basically got through the training quests and got to your first warcamp, your race doesn't have to dictate your quest path. The quests themselves can range from a quick walk down the road to chat to someone, to sprawling multi-part epics. Should you find some like minded people to adventure with, your quests can be shared with the others in your party, with re spawn of components/quest items happening swiftly enough that you don't get bored waiting for everyone to get the loot.

There's so many plus points and great things in there and I want it to be a great success. That's why I'd love to recommend it to everyone as an essential purchase. The fact that I can't saddens me. I hope that anyone who does buy it likes it. I hope it's just that MMO's at the end of the day aren't my bag. I really do.

Not that I can worry about that now. I've got some bloke going by the pseudonym “The Jackal” to kill.